<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Bleanks news</title><language>En</language><item><title>Two videos of Black Ink</title><description><![CDATA[<p>The release of Black Ink's public beta is coming fast. While we all wait for this important date, you can check out our two news videos.&nbsp;</p>
<p>&nbsp;</p>
<p>The first one will show you a sketching tool,</p>
<p><iframe width="640" height="360" frameborder="0" allowfullscreen="" mozallowfullscreen="" webkitallowfullscreen="" src="http://player.vimeo.com/video/41293091?title=0&amp;color=ffffff"></iframe></p>
<p>&nbsp;</p>
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<![endif]--> The second the use of a procedural brush.</p>
<p><iframe width="640" height="396" frameborder="0" src="http://player.vimeo.com/video/41307448?title=0&amp;color=ffffff" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></p>
<p><em><br />
</em>Remember to visit <a href="http://blackink-drawing.tumblr.com/">our gallery</a> to see the latest pictures created with Black Ink.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description></item><item><title>Access to Bleank's old website</title><description><![CDATA[<p>If you're nostalgic of our old website, you can still find it <a href="http://v2.bleank.com/">here</a>.</p>]]></description></item><item><title>Launch of private alpha test of Black Ink</title><description><![CDATA[<p>Black Ink is currently in the hands of our alpha testers. <br />
We passed this very important step with great positive feedback. <br />
If you want to be informed of the public beta release date, please <a href="http://www.bleank.com/my_account.html">sign up here</a>. You can also follow Black Ink's development on <a href="https://plus.google.com/u/0/b/106921222014541722944/106921222014541722944/posts">Google+</a> by following this <a href="https://plus.google.com/u/0/b/106921222014541722944/106921222014541722944/posts">link </a>and watch original creations made with it on this.</p>
<p><a href="http://blackink-drawing.tumblr.com/">BlackInk Drawing Showcase</a></p>]]></description></item><item><title>Here's the Logo of our future product Black Ink</title><description><![CDATA[<p>Black Ink, our digital painting software currently in development, has now its own visual identity. We will share our progress until the release of the public beta in the second quarter of 2012.</p>]]></description></item><item><title>Volumetric Effects</title><description><![CDATA[<p>&nbsp;</p>
<div>We created a volumetric rendering component during the development of our projects. It can render complex 3D effects such as smoke, clouds or shadows projected through participating media.<br />
&nbsp;</div>
<div>It can also voxelize any traditional 3D object and compute pure volumetric shapes from noise functions.<br />
&nbsp;</div>
<table width="100%" border="0" cellpadding="0" cellspacing="0">
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            <td><a target="_blank" href="/userfiles/image/Technology/Volumetric%20FX/HDRI%20Cloud.jpg"><img alt="HDRI Cloud " width="304" height="100" src="/userfiles/image/Technology/Volumetric%20FX/HDRI%20Cloud%20Thumb.jpg" /></a></td>
            <td><a target="_blank" href="/userfiles/image/Technology/Volumetric%20FX/Mesh%20to%20volume.jpg"><img alt="Mesh to Volume" width="304" height="100" src="/userfiles/image/Technology/Volumetric%20FX/Mesh%20to%20volume%20Thumb.jpg" /></a></td>
        </tr>
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            <td><a target="_blank" href="/userfiles/image/Technology/Volumetric%20FX/Volume%20Rendering%20Edit.jpg"><img alt="Volumetric rendering settings" width="304" height="100" src="/userfiles/image/Technology/Volumetric%20FX/Volume%20Rendering%20Edit%20Thumb.jpg" /></a></td>
            <td><a target="_blank" href="/userfiles/image/Technology/Volumetric%20FX/HDRI%20Cloud%20Smoke.jpg"><img alt="HDRI Volumetric Cloud smoke" width="304" height="100" src="/userfiles/image/Technology/Volumetric%20FX/HDRI%20Cloud%20Smoke%20Thumb.jpg" /></a></td>
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<div><em>&nbsp;volumetric rendering samples</em></div>]]></description></item><item><title>Post Process Effects</title><description><![CDATA[<div>
<div>Our technology includes a complete post processing effects set. These effects enhance the picture by adding components such as : glow, glare, motion blur and so on.</div>
<div>This step is crucial to depict lighting, motion or depth of field effects.</div>
</div>
<div>&nbsp;</div>
<div>
<div>Some features of our HDRI Tone Mapping system :</div>
</div>
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                <li>Glares / Streaks generations &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</li>
                <li>HDRI Tone mapping</li>
                <li>Anti aliasing</li>
                <li>Depth Peeling</li>
                <li>Depth Of Field</li>
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<div>&nbsp;</div>
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    <tbody>
        <tr>
            <td><a target="_blank" href="/userfiles/image/Technology/PostProcess%20FX/PostFX01.jpg"><img width="304" height="100" alt="" src="/userfiles/image/Technology/PostProcess%20FX/PostFX01%20Thumb.jpg" /></a></td>
            <td><a target="_blank" href="/userfiles/image/Technology/PostProcess%20FX/PostFX02.jpg"><img width="304" height="100" alt="" src="/userfiles/image/Technology/PostProcess%20FX/PostFX02%20Thumb.jpg" /></a></td>
        </tr>
        <tr>
            <td><a target="_blank" href="/userfiles/image/Technology/PostProcess%20FX/PostFX03.jpg"><img width="304" height="100" alt="" src="/userfiles/image/Technology/PostProcess%20FX/PostFX03%20Thumb.jpg" /></a></td>
            <td><a target="_blank" href="/userfiles/image/Technology/PostProcess%20FX/PostFX04.jpg"><img width="304" height="100" alt="" src="/userfiles/image/Technology/PostProcess%20FX/PostFX04%20Thumb.jpg" /></a></td>
        </tr>
    </tbody>
</table>
<div>&nbsp;</div>]]></description></item><item><title>Lighting</title><description><![CDATA[<p>&nbsp;</p>
<div>Lighting in a 3D scene is undoubtedly the most important element to create stunning impressions of realism. This is why we have developed several techniques to achieve realistic rendering, adapted to every type of scenes.<br />
&nbsp;</div>
<p>&nbsp;</p>
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            <td><span class="Apple-tab-span" style="white-space:pre">	</span></td>
            <td>
            <ul>
                <li>For static scenes we have integrated Spherical Harmonics rendering, a very useful technique that compresses radiance arriving at a point. This is a powerful way to obtain convincing light atmosphere.</li>
                <li>For dynamic scenes, we have implemented Screen Space Ambient Occlusion and Global Illumination techniques.</li>
            </ul>
            </td>
        </tr>
    </tbody>
</table>
<p>&nbsp;</p>
<div>&nbsp;</div>
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    <tbody>
        <tr>
            <td><a target="_blank" href="/userfiles/image/Technology/Lighting/ScreenSpace%20Ambient%20Occlusion%2001.jpg"><img width="304" height="100" alt="Screen space ambient occlusion rendering test" src="/userfiles/image/Technology/Lighting/ScreenSpace%20Ambient%20Occlusion%2001%20Thumb.jpg" /></a></td>
            <td><a target="_blank" href="/userfiles/image/Technology/Lighting/ScreenSpace%20Ambient%20Occlusion.jpg"><img width="304" height="100" alt="Screen space ambient occlusion rendering test" src="/userfiles/image/Technology/Lighting/ScreenSpace%20Ambient%20Occlusion%20Thumb.jpg" /></a></td>
        </tr>
    </tbody>
</table>
<p><em>realtime rendering test with a simple scene</em></p>
<p>&nbsp;</p>]]></description></item><item><title>3D Rendering</title><description><![CDATA[<p>A 3D engine based on <a href="http://en.wikipedia.org/wiki/DirectX">DirectX11 </a>specifications that uses the full extent of GPU capabilities.<br />
The engine can interface with the DirectX9, DirectX10 or <a href="http://en.wikipedia.org/wiki/OpenGL">OpenGL </a>APIs through a powerful and generic abstraction layer.<br />
It is also entirely based on a system of customizable shaders.</p>
<p>&nbsp;</p>
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            <td><a target="_blank" href="/userfiles/image/Technology/3D%20Rendering/Shader01.jpg"><img width="304" height="100" alt="Displacement Shader" src="/userfiles/image/Technology/3D%20Rendering/Shader01%20Thumb.jpg" /></a></td>
            <td><a target="_blank" href="/userfiles/image/Technology/3D%20Rendering/Shader02.jpg"><img width="304" height="100" alt="glass shader" src="/userfiles/image/Technology/3D%20Rendering/Shader02%20Thumb.jpg" /></a></td>
        </tr>
        <tr>
            <td><a target="_blank" href="/userfiles/image/Technology/3D%20Rendering/Shader03.jpg"><img width="304" height="100" alt="brushed metal shader" src="/userfiles/image/Technology/3D%20Rendering/Shader03%20Thumb.jpg" /></a></td>
            <td><a target="_blank" href="/userfiles/image/Technology/3D%20Rendering/Shader04.jpg"><img width="304" height="100" alt="velvet shader" src="/userfiles/image/Technology/3D%20Rendering/Shader04%20Thumb.jpg" /></a></td>
        </tr>
    </tbody>
</table>
<p><em>&nbsp;shader samples</em></p>]]></description></item><item><title>User Interface</title><description><![CDATA[<div>
<div>Our technology integrates a powerful user interface module containing a collection of objects and controls very similar to what the <a href="http://en.wikipedia.org/wiki/Windows_Presentation_Foundation">WPF </a>API is providing like, for example, the panel classes (Grid, Stack, Dock, Canvas, ...) and controls like Sliders, ListBox, TextBox. Events propagate by following a dependency tree as well.</div>
</div>
<div>&nbsp;</div>
<div>
<div>Here are a few features our GUI system is offering :</div>
</div>
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            <td><span class="Apple-tab-span" style="white-space:pre">	</span></td>
            <td>
            <ul>
                <li>&nbsp;Element state tracking that displays transitions between different states of an element via an animation. Very useful to move a button when the user clicks on it, for example.</li>
                <li>Templating for full description of the rendering of each element.</li>
                <li>Automatic interface generation from data through the use of &quot;DataTemplates&quot;.</li>
            </ul>
            </td>
        </tr>
    </tbody>
</table>
<div>&nbsp;</div>
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    <tbody>
        <tr>
            <td><a target="_blank" href="/userfiles/image/Technology/User%20Interface/DialogButton%20Template.jpg"><img alt="Dialog Button Template" width="304" height="100" src="/userfiles/image/Technology/User%20Interface/DialogButton%20Template%20Thumb.jpg" /></a></td>
            <td><a target="_blank" href="/userfiles/image/Technology/User%20Interface/TabControl%20Template.jpg"><img alt="TabControl Template" width="304" height="100" src="/userfiles/image/Technology/User%20Interface/TabControl%20Template%20Thumb.jpg" /></a></td>
        </tr>
        <tr>
            <td><a target="_blank" href="/userfiles/image/Technology/User%20Interface/MainMenu%20Template.jpg"><img alt="Main Menu Template" width="304" height="100" src="/userfiles/image/Technology/User%20Interface/MainMenu%20Template%20Thumb.jpg" /></a></td>
            <td><a target="_blank" href="/userfiles/image/Technology/User%20Interface/SolidColor%20Picker%20Template.jpg"><img alt="SolidColor Picker Template" width="304" height="100" src="/userfiles/image/Technology/User%20Interface/SolidColor%20Picker%20Template%20Thumb.jpg" /></a></td>
        </tr>
    </tbody>
</table>
<div><em>Control templates samples</em></div>
<p>&nbsp;</p>]]></description></item><item><title>2D High Quality Rendering</title><description><![CDATA[<p>From early 2010, we focused our efforts on 2D rendering to rival and even surpass the services offered by technologies such as Flash or HTML5. Our technology is thus capable of rendering any type of 2D anti-aliased primitive in a single pass without the use of temporary buffers. We are now able to smoothly render animated vector graphics without any feeling of stuttering as is usually the case with non-subpixel primitives rendering.</p>
<div><br />
Here is a non-exhaustive list of the features available in our 2D rendering engine :</div>
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            <td><span class="Apple-tab-span" style="white-space:pre">	</span></td>
            <td>
            <ul>
                <li>Brushes (Linear Gradient, Radial Gradient, Bitmap, ...)</li>
                <li>Primitives (Sphere, Rectangle, Shape, Curves, Lines, ...)</li>
                <li>Strokes</li>
                <li>Filters</li>
                <li>Specific font rendering system</li>
                <li>Linear-space anti-aliasing</li>
            </ul>
            </td>
        </tr>
    </tbody>
</table>
<div>&nbsp;</div>
<table width="100%" border="0" cellpadding="0" cellspacing="0">
    <tbody>
        <tr>
            <td><a target="_blank" href="/userfiles/image/Technology/2D%20Rendering/BrushLinearGradient.png"><img width="304" height="100" alt="Linear Gradient Test" src="/userfiles/image/Technology/2D%20Rendering/BrushLinearGradient%20Thumb.png" /></a></td>
            <td><a target="_blank" href="/userfiles/image/Technology/2D%20Rendering/PrimitivePolygon.png"><img width="304" height="100" alt="polygon primitive test" src="/userfiles/image/Technology/2D%20Rendering/PrimitivePolygon%20Thumb.jpg" /></a></td>
        </tr>
        <tr>
            <td><a target="_blank" href="/userfiles/image/Technology/2D%20Rendering/PrimitiveQuadraticShape.png"><img width="304" height="100" alt="Quadratic Shape test" src="/userfiles/image/Technology/2D%20Rendering/PrimitiveQuadraticShape%20Thumb.jpg" /></a></td>
            <td>&nbsp;</td>
        </tr>
    </tbody>
</table>
<div><em>&nbsp;2D rendering primitive test</em></div>]]></description></item></channel></rss>
