ABOUT

Bleank is an independent design studio focusing on high-end creative software development.

Bleank acts as a contractor for professionals and also produces its own applications for the consumer.

Our technical and artistic expertise allows us to concentrate on offering simple and user-friendly interface so that the technology disappears and leaves place to magic and dreams.

 

ART & TECHNOLOGY

In an effort to make art and technology work together we focus on offering the best results in image quality and interaction. Our technology evolves every day so that we are able to offer the greatest user experience with reliable and state-of-the-art software.

FOUNDERS & ASSOCIATES
DAVID TOYOU
DAVID TOYOU
Co-founder
He is at the origin and in charge of the development of the Bleank technology.
Even before working for video games companies, his passion for real-time 3D brought him to program for demoscene, the most famous being the "VIP 2" demo written in the year 2000.
Today, he is eager to tackle artistic and technical challenges and use his experience to help realizing ambitious projects.
GERALDINE RICART
GERALDINE RICART
Co-founder
She is in charge of project management, communication and visual content. Like other members of Bleank, she used to be an active demoscene member before working in the video games industry. Born and raised in a family of artists, she aims at transmitting artistic vision and values with vivid and elegant creations.
BENOIT ONILLON
BENOIT ONILLON
Associate
He brought his artistic skills to help Bleank flourish.
Like the founding members he was an active demoscene member before making a career in the video games industry.
Among his various skills are a great versatility in creative activities, 2D and 3D art proficiency and a respected technical expertise.
BRUNO MARION
BRUNO MARION
Associate
Multi-facetted professional, he worked for 12 years in the video games industry, as a scriptwriter and a game designer. He also had a carrier in the movies industry, winning a prize in 2005 for "Ligne de vie". To this day he still makes videos games, manages a video game design school and act as a consultant for our projects.
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