For more than five years now Bleank has been developing its own technology to meet the highest real time rendering standards. We give the greatest attention to detail to deliver the best quality possible on personal computers equipped with mid-range graphic cards. Our technology was developed with C++ in order to deliver the fastest and most confortable interactions.


In an effort to make art and technology work together we focus on offering the best results in image quality and interaction. Our technology evolves every day so that we are able to offer the greatest user experience with reliable and state-of-the-art software.

Our technology was entirely developped using C++ as we believe it is the language of excellence when you need the best performance / productivity ratio.
We developped an object-oriented architecture that can easily be improved whenever we need through the addition of independent components (plug-ins).
All these components still rely on the CORE module that provides the following C++ services :
  • Runtime Reflection of an object's parameters
  • A system capable of binding parameters across the module instances
  • Multi-threaded handling of low level tasks
  • Management of delegates and events (C#-like) between objects
  • Memory allocation schemes through "objects pools"
  • Operating System abstraction
  • Basic mathematical library


2D High Quality Rendering

From early 2010, we focused our efforts on 2D rendering to rival and even surpass the services offered by technologies such as Flash or HTML5. Our technology is thus capable of rendering any type of 2D anti-aliased primitive in a single pass without the use of temporary buffers. We are now able to smoothly render animated vector graphics without any feeling of stuttering as is usually the case with non-subpixel primitives rendering.

Here is a non-exhaustive list of the features available in our 2D rendering engine :
  • Brushes (Linear Gradient, Radial Gradient, Bitmap, ...)
  • Primitives (Sphere, Rectangle, Shape, Curves, Lines, ...)
  • Strokes
  • Filters
  • Specific font rendering system
  • Linear-space anti-aliasing
Linear Gradient Test polygon primitive test
Quadratic Shape test  
 2D rendering primitive test

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